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21. Mineral Reprocession Changes and Capital Production - in Market Discussions [original thread]
Gizznitt Malikite wrote: Out of all the outposts in Deklien, Tribute, Vale, and Providence, there is only ONE Tier 2 Minmatar Outpost. There are NO tier 3 outposts. While the mythical white whale exists somewhere, most manufacturers will be com...
- by El 1974 - at 2014.03.21 17:14:00
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22. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
1. I have a feeling the POS refining arrays don't take skills into account because you don't have a clue how to make that work with the POS code. You continue to build on broken code and end up with solutions like this. Stop doing that: finally fi...
- by El 1974 - at 2014.03.21 06:42:00
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23. ELI5: What does this Alliance mail want me to do? - in EVE General Discussion [original thread]
"You have been provided specific, measurable goals" If they didn't tell you specificly to do anything just sit back and relax. The rest just says "look at me being very good at managing this alliance".
- by El 1974 - at 2014.01.11 09:55:00
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24. Ice Mining in 0.0 and Ceptors - in Science and Industry [original thread]
Or: - put a scout in the system next door so you have more time to warp out - fit a warp core stabilizer
- by El 1974 - at 2014.01.05 08:55:00
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25. Looking to Start Mining in Low-Sec - in Science and Industry [original thread]
I use a blockade runner and an unrigged T1 mining barge, which allows me to move my ship to an empty system. Use a salvage drone to remove npc wrecks so pirates cannot find your bookmarks after you have warped off.
- by El 1974 - at 2014.01.03 23:57:00
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26. Could CCP be about to repeat Incarna? - in EVE General Discussion [original thread]
Their vision is vague. All I see is that CCP seems to think that we like to shoot at structures (Poco's, deployable crap). I'd rather have them fix sov warfare than give us ever more structures to shoot at.
- by El 1974 - at 2013.11.16 17:05:00
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27. Sticky:Dev Blog: Warp Drive Active - Warp Accelleration Changes With EVE Online: Rubicon - in EVE Information Portal [original thread]
Maximizing decelleration at 2 is not really a handsome solution. It results in the most important phase (decelleration) being the same for all fast ships. I'd rather see a more complex solution like: k=(2/A)-2 (making it vary between -0.5 and -1.7...
- by El 1974 - at 2013.11.16 09:52:00
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28. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I think you are creating a solution to a problem that doesn't exist. You recently hit heavy missiles with the nerf bat to the point where nobody is using them any more. Now you create a larger version which doesn't have very distinct damage appli...
- by El 1974 - at 2013.11.08 18:59:00
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29. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
With the update (nerf) to the proposed interdictor warp speed, there is also room to adjust the warp speed of other fast ships. E.g. cov ops could drop to 8 and still be faster than interdictors, Interceptors could drop to 9 (and still be overpowe...
- by El 1974 - at 2013.10.30 09:30:00
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30. BAN all forms of "stealth" RMTing. - in Assembly Hall [original thread]
Bunyip wrote: That's quite a charge you're leveling [...] I highly doubt they'd need to macro for ISK gain RMTing doesn't need to have anything to do with macro-ing. They have a legitimate way to make lots of isk, like many others in Eve. The...
- by El 1974 - at 2013.10.22 19:13:00
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31. BAN all forms of "stealth" RMTing. - in Assembly Hall [original thread]
I petitioned this months ago. They said they'd investigate it. Since then they have given them free rare ships... I wonder if I ever hear of the petition again.
- by El 1974 - at 2013.10.20 18:35:00
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32. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Quote: Most T2 ships will be slightly faster than their T1 versions (more if their role demands it) to reflect their more advanced construction. I think this is wrong. T2 ships should be designed to be better suited for specific roles and not...
- by El 1974 - at 2013.10.06 23:23:00
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33. Winter expansion speculations - in Market Discussions [original thread]
Hemmo Paskiainen wrote: strontium Why strontium?
- by El 1974 - at 2013.10.03 15:47:00
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34. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
BloodMia wrote: ... The bigger the ship is the greater the align time will affect the difference. That's why I think it would be wise to adjust the re-balance curve more toward the already fast ship and let heaviers practically untouched! By ...
- by El 1974 - at 2013.10.03 15:01:00
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35. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Ow and mining barges and exhumers... Currently 6 AU/s, I wonder if that will remain the same? If so, can we please get tackle bonus on the Skiff and Procurer instead of mining bonusses as it'll be a great heavy interceptor.
- by El 1974 - at 2013.10.03 11:55:00
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36. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Lifelongnoob wrote: Natasha Love wrote: according to the new table Freighters are going to warp 1.33 AU/s and Jump Freighters 1.5AU/s - so there is a 75-100% increase in warp speed ;) sweet :) But due to the change in mechanics it will a...
- by El 1974 - at 2013.10.03 11:08:00
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37. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Natasha Love wrote: For the love of god, don't make the freighters even slower than they already are... It's already a huge pain in the ass to do logistics and I don't see why you should hurt the people who do so much for all the other players...
- by El 1974 - at 2013.10.03 10:49:00
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38. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
I like the change in the warp mechanic, but I am less convinced about the warp speeds assigned to each ship type. I have a feeling that the change is somewhat over the top. Flying from one end of the universe to the other in a travel fit intercept...
- by El 1974 - at 2013.10.03 09:43:00
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39. The big custom office shoot - november 19 - in In-Game Events and Gatherings [original thread]
November 19 we can start shooting custom offices in hisec without getting any criminal flags or whatever. A great opportunity for players to gather. So why should people do this? It seems like you'll get some easy killmails. Or maybe you just want...
- by El 1974 - at 2013.10.02 09:13:00
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40. Sticky:Dev Blog: Player Owned Customs offices in Hi-Sec - in EVE Information Portal [original thread]
What strikes me is that this feature seems to be designed to facilitate the large alliances (which happen to have been able to provide feedback through the CSM) without taking the smaller industrials in mind who actually use the Custom Offices. If...
- by El 1974 - at 2013.10.02 06:52:00
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